App Guide

A guide to apps and games for kids

Facts and recommendations on the apps kids most often ask for.

My general advice: consider what the app gives your child. If it offers something creative, something social or something to learn, it deserves a proper look. If it seems worthless, it can go straight on the no list. Share that filter with your kids too, so they can start judging for themselves before they ask. And whether you land on yes or no, agree on how the app is to be used. “Messages, but not the feed” is our Snapchat agreement, for example.

And always: turn on parental controls, so your child has to ask before new apps are downloaded (ideally all the way to 15+), and keep , so you know what happens on the screens.

TikTok
13 (the platform's own minimum)

A feed of short videos, run by an algorithm that learns astonishingly fast exactly what keeps you watching.

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Snapchat
13 (the platform's own minimum)

Messages and photos that disappear, plus a map that can show where you are.

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Instagram
13 (the platform's own minimum)

Photos, stories and reels, with comparison as the quiet side effect.

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WhatsApp
13 in Europe (lowered from 16 in 2024)

The messaging app where the class groups live and the after-school drama plays out.

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YouTube
13 for an account of their own; YouTube Kids and supervised accounts for younger children

The world's biggest video library, with a recommendation engine that never says stop.

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Pinterest
13 (the platform's own minimum)

A pinboard for inspiration, with a messaging feature many parents don't know exists.

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Roblox
No fixed minimum age; content levels and parental controls by age

Millions of mini games made by the users themselves, with chat, its own currency and constant pressure to spend.

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Minecraft
No age limit of its own; multiplayer is managed through a Microsoft family account

Digital Lego, calm at its core, right up until multiplayer and chat arrive.

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Fortnite
PEGI 12; under-13s get a restricted “cabined account” until a parent consents

A shooter in cartoon clothing, where the friend group meets up and the shop never closes.

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Call of Duty: Warzone
PEGI 18 (violence, swearing, in-game purchases)

A free-to-play war game with realistic violence, open voice chat and an 18 rating.

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Rocket League
PEGI 3; under-13s get a restricted “cabined account” until a parent consents

Football with rocket cars, no violence and short matches, from the same company as Fortnite.

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EA Sports FC
PEGI 3, with the “paid random items” content label for the card packs

The football game that used to be FIFA: PEGI 3 on the box, card packs for real money inside.

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Brawl Stars
9+ in the App Store, PEGI 7 on Google Play

Fast cartoon team battles on the phone, with a shop that never takes a break.

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Block Blast
12+ in the App Store

The puzzle game topping the download charts: perfectly harmless content, paid for with an ad after nearly every round.

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Geometry Dash
4+ in the App Store

Hard as nails and honest with it: a pay-once platformer where the only way forward is practice.

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GTA V
PEGI 18 (violence, swearing, gambling, in-game purchases)

Grand Theft Auto: an open criminal world, an 18 rating and a casino of its own online.

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Counter-Strike 2
Not PEGI rated; the American ESRB says 17+, and Valve warns of “intense violence and blood”

A tactical shooter and esports heavyweight, with a skin market that's half stock exchange, half casino.

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Twitch
13; between 13 and 18, Twitch's own terms require parental supervision

Live gaming TV with an open chat: everything happens live, and nothing is approved in advance.

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Discord
13 (the platform's own minimum)

Chat rooms built for gamers: in practice, the teenagers' clubhouse with no adults in it.

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Is the app not listed here?

Then you do the assessment yourself. It takes ten minutes. Five questions:

  • What does the app give your child? Something creative, something social or something to learn? If it seems worthless, the assessment stops there: straight on the no list.
  • What is the app's own age limit? (It's in the terms; search “app name terms age”.)
  • Does it have messages, a comment section or a friend list? Then it's a social medium, whatever it looks like.
  • Is it free? Then find out why. In all likelihood your child is the product, and their attention is what's sold to advertisers. Or it's a very limited version that nags about buying the full one.
  • What does Common Sense Media say about it?

The whole mindset lives in the article Kids and social media, a parent's guide.

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